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Beginning DirectX 9 (Game Development Series)
Ebook Free Beginning DirectX 9 (Game Development Series)
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Review
Wendy Jones has done a bang up job. An ideal introduction to the subject of DirectX graphics. -- Gamasutra.com
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From the Publisher
The CD includes the completed executable and graphics for chapter examples as well as the DirectX 9 SDK. A much-needed introductory guide to DirectX. Uses easy-to-understand examples to show readers how to create a playable game.
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Product details
Series: Game Development Series
Paperback: 352 pages
Publisher: Cengage Learning PTR; 1 edition (April 1, 2004)
Language: English
ISBN-10: 9781592003495
ISBN-13: 978-1592003495
ASIN: 1592003494
Product Dimensions:
7.2 x 1 x 9 inches
Shipping Weight: 1.6 pounds
Average Customer Review:
3.1 out of 5 stars
20 customer reviews
Amazon Best Sellers Rank:
#3,278,982 in Books (See Top 100 in Books)
In some ways this book appears to have been written as a classroom textbook but you can learn a lot about DirectX 9 from it even without a classroom teacher to guide you.The best thing about the book might be the chapter exercises. Ultimately, the author builds up to a final project for the reader, a user controlled spaceship in flight near a planet. Solutions are provided for all reader exercises including the final project.All code and examples are in C++. A variety of example programs are provided on the disk and some of the code could be used as the foundation for a 3D game engine. FYI, you can also download updated source code for this book from the publishers website course.cengage.com. I had only a few small problems compiling and running them in Visual Studio Express 2008. One caveat: the author seems fairly comfortable and adept with C++ classing and assumes you are, too, so be prepared to do a little additional study if you're not up to speed on C++.This book does not really discuss game programming in any significant way and pretty much sticks to teaching a number of the most important DirectX concepts and functions, like vertex buffers, point sprites, transformations, textures, DirectInput, and DirectSound. One unfortunate omission is the subject of 3D character animation.If you can finish the book and work out the exercises you should have a much better grasp on the subject of DirectX 9 3D graphics programming (assuming your are a novice) and can probably take it to the next level using the SDK documentation and tutorials. That's my plan, anyway, after learning some OpenGL.Novices and non-professionals (like me) who don't have a lot of time on their hands to learn C++ low level graphics programming but who want to try their hand at 3D Games might be better off creating modules with the kits that come with some games or looking into some of the inexpensive game SDK's - in some cases free - that are on the market.
This is a well written book. You have to use the web to get copies of the software that work.This book takes you step at a time into the Microsoft package DirectX version 9.0. It assumes that the reader is using Microsoft's C++.net version 2003.Some omissions are made but if you modify the solutions in the book you will find them and their solutions.The book is the only source for a reasonable price that I have found.The entire game series books from this publisher beats the price of anycourse that I have seen.Start with the c++ book in the series. This is the subsequent book.Now what is needed is a good text on a graphics package for constructingthree dimensional item (figures) with a freebe set of package such as GIMP and GMAX. Not a book on the packages but how to use the packages.My advice is that if your looking for an excellent book in game development this is one of them.
I can understand some of the bad reviews because a few of the variable names are inconsistent from text to source code; but that is really the only thing wrong with the book. The code is very clear and follows the chapters well. The explanations of code are adequate for a 300pg book and you really don't need to go more in-depth if you are a beginner. I feel that most of the bad reviews are by people who let small inaccuracies cloud their mind, who cannot problem-solve very well, or who feel like they should be able to read the book once through and understand everything. There are no actual errors that I could find in the code since it compiled fine, they are simply typos. The reason I can say this is actually a good beginner book is because I read through the book thoroughly. Every time I start one of the sections I read the section while I type the whole program from the beginning and then I repeat the section several times keeping good coding practices in mind.MISCONCEPTIONS UNRAVELED...The source code is not written using the best practices, it is written with readability in mind. So feel free to throw all the DirectX stuff into its own singleton class.The whole message loop fiasco that a couple of others wrote about is explained in the book (maybe try reading instead of skimming). It was very clear to me what the author did.The code solutions are for VS7 which was standard at the time of publishing. So you need to use VS7 or later, I have VS8.The book is only 300 pages so you will have to use the CD source code.You have to compile the source code to use it, no executables are provided. And I can assure you the code _WILL_ compile.CONCLUSION...This is a good book to learn DirectX9.0c if you are a beginner. Skip it if you are more advanced. I haven't found any better books to learn DirectX since I really don't like the Wordware collections.
Great textbook for any beginner DirectX programmer!Topics discussed:- 3D Primer- Fundamental Game Programming Mathematics (Matrices, Transformations, Translations, and Rotations)- 3D Lighting- Meshes- Point sprites- Timers- Particle Effects (Smoke, Fog, Pyrotechnics)- How to Use: DirectInput, DirectSound[ Perks ]1 CD ROM with relevant examples.
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